General CHAIRS
Dr. Peiying Zhu, Huawei Technologies, Canada
Prof. Eckehard Steinbach, Technical University of Munich, Germany
TPC CHAIRS
Prof. Ning Wang, University of Surrey, UK
Mr. Shaobo Wang, Huawei Technologies, China
Invited Talks
On the Challenges of Delivering Next-Generation XR Applications in the Internet , by Dr. Gwendal Simon, Huawei France
Networking for Holographic Teleportation Applications , byProf. Ning Wang, University of Surrey, UK
Optimal Wireless Streaming for 360 VR Video , by Prof. Ying Cui, Shanghai Jiao Tong University, China
TPC MEMBERS
Hwan-Joon (Eddy) Kwon, Senior Director at Qualcomm
Chi-Hsuan Hsieh, Research Expert at MediaTek
Gwendal Simon, Research Expert at Huawei
Ying Cui, Professor at Shanghai Jiao Tong University
Liang Zhou, Professor at Nanjing University of Posts and Telecommunications
Shengyue Dou,Research Expert at Huawei
Wei Zhang, Professor at Xidian University
Yuejun Wei, Research Expert at Huawei
SCOPE
eXtended Reality (XR) is an umbrella term that brings AR (Augmented Reality), VR (Virtual Reality) and MR (Mixed Reality) under one term. XR is expected to become a new killer application in the 5G era and it is predicted that there will be over 100 million XR users by 2025 and 1 billion by 2030. Within 3GPP, many XR use cases have been identified such as 3D messaging, immersive 6DoF, immersive online gaming, remote assistance, realtime 3D communication, online shopping, and holographic communication. A common feature of these XR applications is the Real-Time Broadband Communication (RTBC). For example, growing resolution and frame rate will increase the downlink rate from 50~100 Mbps to 0.5~1 Gbps, and for strong-interaction applications and cloud rendering, the latency will be lowered from 100 ms to 5~10 ms. Furthermore, holographic communication requires nearly 50~100 Gbps peak rate and ms-level latency.
Obviously, XR poses higher requirements of both capacity and latency on 5G networks and drives the evolution of 5G technologies. This workshop will mainly consider the air interface technologies which may help achieve the requirements for these XR applications. This workshop provides the opportunity for attendees from both academia and industry to exchange views on advanced XR technologies for 5G and beyond.
TOPICS OF INTEREST (including, but not limited to)
• XR quality evaluation metric/methodology
• Use cases, requirements, and standardization of 5G XR in 3GPP
• Coordination and cross-layer design for 5G XR
• Unequal error protection (UEP) techniques
• QoE or source aware based transmission
• Multi-stream transmission with different QoS requirements
• Time sensitive scheduling with broadband transmission for 5G
• Machine learning based video transmission
• Joint source and channel coding
• XR including AR/VR/MR mobility
• Advanced power saving techniques for XR devices
• Low-complexity advanced scalable video coding for XR
• Holographic and haptic communication
IMPORTANT DATES
Paper Submission Deadline: 14 May 2021
Paper Acceptance Notification: 7 June 2021
Camera Ready: TBD
SUBMISSIONS
Submission link: EDAS (opening soon)
Contact: Dr. Jiyong Pang, pangjiyong@huawei.com